Subtlety Rogue · Patch 12.1.5 · Midnight Season 2 · as of 23 Oct 2026

New Raider's Guide

From "I press buttons" to "I know why I press them" in three steps. Pick the mode that matches how comfortable you feel, play it until it is boring, then move up one.

Start here

Easy

Six buttons in a fixed priority. No cooldown planning beyond pressing Shadow Blades inside a Shadow Dance.

Move up when you never waste a Shadow Dance and never sit at full energy wondering what to press.

Intermediate

Adds Goremaw's Bite, Vanish, Coup de Grace, the two-Dances-per-Blades rule, and Shuriken Storm plus Black Powder for two or more targets. Plans around movement.

Move up when you stop dying to mechanics and your Shadow Blades count matches the fight length.

Full Send

Dance charge banking, Secret Technique timing, Fazed and Find Weakness windows, AoE priority, burst-window lining.

For when you are comparing your logs to the top parses and want the last 10%.

Three rules apply in every mode:

  1. Stay alive. A dead rogue does zero damage. Any damage you lose stepping out of fire is tiny next to dying.
  2. Stay on the boss and keep pressing. Subtlety is a melee spec. Every second you are not in range, or standing there with full energy, is lost damage.
  3. Never waste a Shadow Dance. It is the window where everything hits harder. Enter it with combo points ready and spend the whole window pressing buttons.

What to check in your logs

Open your character on Warcraft Logs after a raid night and look at these five things, in this order. They tell you more than the big DPS number does.

What to look atWhere it isWhat "good" looks like for a new player
Deaths per bossFight summary, Deaths tabZero. Every death is the single biggest DPS loss on the night.
Active timeDamage Done tab, Active column90% or higher. Below 85% means long gaps out of melee range or sitting on full energy.
Casts of Shadow BladesCasts tabOne every time it comes back. Method lists it at 90 seconds, Maxroll at 2 minutes; check your tooltip and divide the fight length by it.
Shadow Dance countCasts tab or Buffs tabAbout two per Shadow Blades, plus more in between. A fight with 3 Shadow Blades should show at least 6 Dances.
Secret Technique count vs Shadow Dance countCasts tabClose to one Secret Technique per Dance. Far fewer means you are entering Dance without it ready.

Fix these in order. Deaths first, then active time, then Shadow Blades count, then Dance count, then Secret Technique inside Dance. Parse percentile climbs on its own once those are right.

Subtlety 101: the five ideas behind every button

Subtlety is a resource loop with a twist. You spend energy on builders that make combo points, spend combo points on finishers, and press Shadow Dance to make everything hit harder for a few seconds. Learn these five ideas and every priority list below will make sense.

  1. Energy and combo points are your two currencies. Energy refills on its own, about 100 at most. Backstab costs energy and gives combo points. Finishers like Eviscerate spend combo points. Full energy means regeneration is wasted, so never sit at the cap.
  2. Shadow Dance is the engine. For a few seconds you count as stealthed. Your builder changes from Backstab to the much stronger Shadowstrike, and everything hits harder. It has multiple charges and a short cooldown. The whole spec is about entering Dance ready and spending the window well.
  3. Secret Technique and Eviscerate are the payoff. Secret Technique is a finisher on a cooldown that hits three times, once from you and twice from shadow clones. Press it inside every Dance. Eviscerate is the finisher you press when Secret Technique is cooling down.
  4. Shadow Blades doubles your combo points. Your big cooldown. While it lasts every builder gives twice the combo points and your attacks deal extra Shadow damage. Press it inside a Dance, and plan to fit two Dances into every Shadow Blades.
  5. Rupture, Symbols of Death and Flagellation are gone. Midnight removed them from Subtlety. If an older guide or a friend tells you to keep Rupture up, ignore it. There is no bleed to maintain; the spec is Dance, build, spend.
Every button either builds combo points or spends them Build combo points Backstab: outside Dance Shadowstrike: inside Dance Shuriken Storm: 2+ targets Goremaw's Bite: on cooldown Combo points Spend at 6 or more Never let the bar sit full Spend combo points Secret Technique: in Dance Eviscerate: the default Black Powder: 2+ targets Coup de Grace when it lights Cooldowns make the loop hit harder Shadow Dance: Shadowstrike unlocks, everything hits harder Shadow Blades: double combo points, extra Shadow damage
Read it left to right: builders feed the combo point bar, the bar feeds the finishers, and Shadow Dance plus Shadow Blades make the whole loop hit harder while they last.

Easy Mode: six buttons, one order Mode 1

This is the whole rotation. Read the list top to bottom every time the global cooldown ends and press the first thing that is true. It uses the Trickster single-target build from the setup section. If you took Deathstalker instead, enter Shadow Dance at low combo points and build once before Secret Technique; everything else is the same.

  1. Shadow Dance if you have 6 or more combo points and Secret Technique is off cooldown. Do not press it at low combo points.
  2. Shadow Blades if it is off cooldown and you are inside a Shadow Dance. The macro in the setup section presses both at once.
  3. Secret Technique if you are inside a Shadow Dance and have 6 or more combo points.
  4. Eviscerate if you have 6 or more combo points.
  5. Shadowstrike if you are inside a Shadow Dance. It is your builder while stealthed.
  6. Backstab. When nothing above is true and you have the energy, press this. It is your filler and your builder outside Dance.

That is it. Ignore Goremaw's Bite, Vanish, Coup de Grace and the Dance-charge rules for now. They are a bonus, not the foundation.

The opener

Be in Stealth behind the boss before the pull timer ends. At zero: Shadowstrike, Backstab to 6 combo points, Eviscerate, then Shadow Dance with Shadow Blades, Secret Technique, and alternate Shadowstrike and Eviscerate until the Dance ends. Fall into the list above.

When you have to move

Shadow Dance and Shadow Blades can be pressed while you run, but do not start a Dance you cannot stand still for. Energy keeps building while you run, so you lose less than a caster does. Shadowstep back to the boss if it is up.

Poisons

Subtlety still uses poisons. Put a lethal poison on your weapons before every pull. They last an hour, so you will do this once or twice a night. Check both weapons at every ready check.

Done with Easy Mode when: you can run a whole boss fight pressing Secret Technique inside every Shadow Dance, you never sit at full energy, and you never stand still wondering what to press.

Intermediate Mode: three bonus buttons and a second target Mode 2

Same skeleton as Easy Mode, with Goremaw's Bite, Vanish and Coup de Grace slotted in, plus the one rule that makes Shadow Blades worth twice as much. Each one is worth a few percent of your damage, and together they are the gap between a passable rogue and a solid one.

  1. Goremaw's Bite on cooldown. It hits your target and two others, leaves a bleed, and repeats a slice of your finisher damage as Shadow.
  2. Shadow Dance at 6 or more combo points when Secret Technique is ready. Aim to fit two Dances into every Shadow Blades. When Shadow Blades has 10 seconds or less left on its cooldown, stop Dancing so you have the charges.
  3. Shadow Blades inside a Dance, on cooldown.
  4. Secret Technique inside a Dance at 6 or more combo points.
  5. Coup de Grace whenever it lights up. After enough Unseen Blade hits your next Eviscerate becomes Coup de Grace and hits like a 12-point finisher. Never sit on it.
  6. Vanish outside Shadow Dance, at low combo points, then Shadowstrike straight after. Vanish is a free stealth window; use it to build.
  7. Eviscerate at 6 or more combo points.
  8. Shadowstrike inside Dance, Backstab outside.

The opener

From Stealth: Shadowstrike, Eviscerate, Vanish and Shadowstrike (skip if Quietus Celeris procced), Goremaw's Bite, Eviscerate (skip if Quietus Celeris procced), then Shadow Dance with Shadow Blades, Shuriken Storm, trinket and potion, Secret Technique, then alternate Shadowstrike and Eviscerate until the Dance ends. From there, use the list.

Shuriken Storm and Black Powder: two or more targets

Any time there are two or more enemies near you that live more than a few seconds, such as a boss plus a big add, the builder and the finisher change:

  • Build with Shuriken Storm instead of Backstab or Shadowstrike. It hits everything near you. Inside Dance, Shuriken Storm on 2 or more targets, Shadowstrike on 1.
  • Spend on Black Powder instead of Eviscerate at 6 or more combo points. It hits everything near you too.
  • Secret Technique still comes first inside Dance. Coup de Grace still goes on an Eviscerate whenever it is ready.
  • Vanish is followed by Shuriken Storm, not Shadowstrike.

Planning movement

Before the pull, ask the raid leader or read the boss guide for the two or three moments when everyone has to move. Do not start a Shadow Dance within 5 seconds of one. Walk into those moments with a Dance charge banked so you can start it the moment you are back. Save Shadowstep for getting back in. If the move is long, that is the time for Feint.

Done with Intermediate when: you fit two Dances into every Shadow Blades, you never die to a known mechanic, and you can run a two-target window with Black Powder without wasting a Dance.

Full Send Mode: the complete priority Mode 3

This is the Trickster single-target list as the top guides write it, plus the habits that separate a 70th-percentile parse from a 95th. Nothing here is new. It is the Intermediate list with tighter timing.

Single target

  1. Goremaw's Bite on cooldown.
  2. Shadow Dance at 6 or more combo points when Secret Technique is ready, keeping two charges for each Shadow Blades.
  3. Shadow Blades inside Dance.
  4. Inside Dance: Secret Technique as the first finisher above 5 combo points, then Eviscerate above 5 if the target is Fazed and Find Weakness is up, then Shadowstrike under 5.
  5. Outside Dance: Eviscerate at 6 or more combo points when you have fewer than 4 Escalating Blade stacks, then Backstab.
  6. Coup de Grace and Darkest Night whenever available.
  7. Vanish outside Dance at low combo points, then Shadowstrike.

Banking Dance charges

Your goal is two Shadow Dances inside every Shadow Blades. Between Blades, Dance as often as you can while still having two charges banked when Blades comes back. When Blades has 10 seconds or less left, stop Dancing entirely. Maxroll adds one timing detail: when Shadow Blades has about 8 seconds left, start your second Dance so it overlaps the end of the Blades window.

Secret Technique timing

Secret Technique must land inside the Dance to get its full damage. Maxroll puts the latest safe press at 1.3 seconds before the Dance ends. In practice: enter Dance, Secret Technique first, then build and spend. Never save it for the end of the window.

Lining up the burst window

On-use trinket, Light's Potential and racial all go into the first Shadow Dance with Shadow Blades. If you use the Guidon trinket, press it 1 second before the Dance. Ask the raid leader when Bloodlust is coming and, if Shadow Blades is back within 15 seconds of it, hold it. Do not hold Shadow Dance charges for Bloodlust; keep Dancing and bank only the two for Blades.

AoE (3 or more targets)

  1. Goremaw's Bite on cooldown.
  2. Shadow Dance at 6 or more combo points when Secret Technique is ready, then Shadow Blades inside it.
  3. Inside Dance: Secret Technique, then Coup de Grace, then Black Powder at 6 or more combo points. Build with Shuriken Storm.
  4. Outside Dance: Black Powder at 6 or more combo points, Shuriken Storm below.
  5. Vanish followed by Shuriken Storm.

Two targets is still the Shuriken Storm plus Black Powder game from Intermediate. Method's thresholds are 2 or more targets for both, so the two-target and the five-target lists are the same.

Fight-specific habits

Before a progression night, open the boss guide and write down three things: when adds spawn (bank a Dance for Shuriken Storm and Black Powder), when the raid has to move (no Dance in the 5 seconds before), and when Bloodlust is called (hold or drift Shadow Blades). Method lists a separate "Bursty" build for Coiled Altar and Ula'tek; take it on those two bosses. Those three notes are worth more than any sim.

Method's talents page recommends Trickster and provides only Trickster builds, yet its hero-talent section says Deathstalker does more damage in all situations. Maxroll gives full lists for both and picks neither. Trickster is recommended here because every Method build uses it and its Dance rule is the simplest: enter at 6 or more combo points with Secret Technique ready.

Talents, consumables and setup

Import one of these talent strings and the guide above matches your bars. Open the talent window, click Import, paste, and save as a loadout. Both are from Method's talents page, updated 16 Oct 2026 for patch 12.1.5.

Use it forBuildImport string
Raid, single target (default)TricksterCUQAAAAAAAAAAAAAAAAAAAAAAAgx2MAAAAAwsMGLTMbbjxMjZgZmZGzMbzYGbbzMzMzMjBjZ2GAAAAGMGwY2MMwAziWoFbYGwMDmxA
Mythic+TricksterCUQAAAAAAAAAAAAAAAAAAAAAAAgx2MAAAAAwsMGLTMbLjxMjZMMzMzwMbzYGbbzMzMzMjBjZ2GAAAAGMGwYWMMwAziWoFbYGwMDmxA

Method also lists a "Bursty" Trickster string for Coiled Altar and Ula'tek. Start with the single-target build; it already includes Shuriken Storm and Black Powder so the two-target advice above works. Take Cheat Death rather than Elusiveness until you are comfortable.

Stat priority

For Trickster, Method's order is Mastery first, then Haste up to about 700 rating, then Critical Strike, Versatility last. Maxroll agrees on the 700 Haste minimum. If you switch to Deathstalker the order flips: Haste to about 1050, then Mastery. Once you are comfortable, run a Raidbots Top Gear sim with your own gear. Until then, take the higher item level piece.

Consumables checklist

Bring these to every raid. Half of them are provided by the raid, but a new raider should carry their own.

Addons that matter

BigWigs for boss timers and Method Raid Tools for raid notes. Method's Subtlety page recommends no addons yet, because Midnight restricted what addons can do; the built-in Cooldown Manager tracks Dance charges and Shadow Blades. Nothing else is required to start.

Macros

Put these on your bars. The first presses Shadow Dance and Shadow Blades together. The second interrupts whatever you have set as focus, or your target if you have no focus. The third Shadowsteps to whatever your mouse is over, enemy or ally, so you can jump to a healer or back to the tank.

#showtooltip
/cast Shadow Dance
/cast Shadow Blades
#showtooltip
/cast [@focus][] Kick
#showtooltip
/cast [@mouseover,nodead,exists][] Shadowstep

Your utility kit

Damage is only half the job. Raid leaders remember the rogue who interrupts, uses Feint on every raid-wide hit, and Shrouds the group past trash, not the one who parses 5% higher. Rogues bring no battle resurrection, no Bloodlust, no raid buff and no dispel, so your utility is interrupts, stuns and staying alive. Cooldowns below are the base values. Talents shorten some of them, so trust your tooltip over this table.

AbilityBase cooldownWhat it doesWhen to press it
Kick15 secYour interrupt. Stops the enemy's cast and locks that spell school for a few seconds. Costs no energy.When the raid leader assigns you a kick, or when you see a cast bar on an add nobody is handling. Rogues have one of the shortest kicks in the game, so you will be asked often.
Feint15 secReduces area-of-effect damage taken by 40% for 6 seconds. With the Elusiveness talent it reduces all damage.Every time a raid-wide hit is coming. It is cheap and short, so use it constantly.
Cloak of Shadows2 minRemoves magic debuffs and makes you immune to spells for 5 seconds.Big magic hits, or to clear a dangerous magic debuff. Ask your raid leader which mechanics it cancels.
Evasion2 minDodge chance up for 10 seconds. Only works against melee and some frontal attacks.When an add is hitting you, or on a boss frontal you cannot avoid.
Crimson Vial30 secHeals you for a chunk of health over 4 seconds. Costs a little energy.Any time you drop below 70% health. It is nearly free. Use it every fight.
Cheat Death (talent)6 min (passive)A hit that would kill you leaves you at 7% health instead and reduces damage taken for a few seconds.Nothing to press. Know when it has already fired so you do not count on it twice.
Vanish2 minDrops you into Stealth instantly and resets threat.In this spec it is a damage button (a free Shadowstrike window). Only use it defensively if the alternative is dying.
Shadowstep30 secTeleports you behind your target or an ally.Getting back to the boss after a mechanic. The mouseover macro lets you jump to an ally.
Sprint2 min70% movement speed for 8 seconds.Long runs across the room, or to beat a soak timer.
Tricks of the Trade30 secGives your threat to a friendly target for a few seconds.On the tank at the start of the pull and after a tank swap, so your opener does not pull the boss. Your opener from Stealth hits very hard.
Shroud of Concealment6 minStealths the whole group near you for 15 seconds.Only when the raid leader asks for a skip. Everyone must stay in the circle.
Kidney Shot and Cheap Shot20 sec (Kidney)Kidney Shot stuns for up to 6 seconds depending on combo points. Cheap Shot stuns from Stealth or Shadow Dance.Dungeon adds that need stopping. Bosses are immune.
Blind and Sap2 min (Blind)Blind disorients one enemy for up to a minute. Sap puts a mob to sleep from Stealth. The Airborne Irritant talent turns Blind into an area effect.Rarely in raids. Useful in dungeons to remove a mob from a pull, but check with the tank first.
Distract30 secMakes enemies at a spot turn and face it for a few seconds without pulling them.Dungeon skips, so patrols look the wrong way while the group walks past.

Two habits to build now:

  1. Set a focus target. Before the pull, target the add you are assigned to interrupt and press your focus keybind. The Kick macro then works without ever leaving the boss.
  2. Feint before every raid-wide hit. Watch BigWigs for the next big ability and press Feint a second before it lands. Healers notice the rogue who takes 40% less from every mechanic.

Reading your logs and what to practice next

After each raid night, open your character on Warcraft Logs and spend five minutes on one boss. Pick the longest single-target fight. Check the five items from the logs section, then do the one drill below that matches your mode.

ModeTen-minute drill at a target dummyPass mark
EasyRun the six-button list for 3 minutes without looking at your keyboard.Every Shadow Dance contains a Secret Technique. Energy never sits at the cap.
IntermediateAdd Goremaw's Bite and Vanish. Fit two Dances into each Shadow Blades for 3 minutes.Two Shadow Blades casts, each with two Dances inside, in 3 minutes.
Full sendBank two Dance charges before the second Shadow Blades and start the second Dance with 8 seconds of Blades left.Both Secret Techniques land inside Blades and no Coup de Grace is left unused.

Three things to compare against a top log of the same boss (Warcraft Logs, Rankings tab, filter to Subtlety):

  1. Count their Shadow Dances and yours. If theirs is 50% higher on a fight of the same length, you are sitting on charges.
  2. Count their Shadow Blades casts and yours. The gap is almost always one missed cast at the start or end.
  3. Look at their Deaths and yours. If they have zero and you do not, that is the whole gap.

The Venomous Abyss is the current Midnight Season 2 raid, with eight bosses from Nek'zali the Soulcoiler through Ula'tek. Read the Icy Veins page for each boss before the night you first see it, and write down the three notes from Full Send Mode: when adds come, when you move, when Lust is called.