Fury Warrior · Patch 12.1.5 · Midnight Season 2 · as of 23 Oct 2026

New Raider's Guide

From "I press buttons" to "I know why I press them" in three steps. Pick the mode that matches how comfortable you feel, play it until it is boring, then move up one.

Start here

Easy

Six buttons in a fixed priority. No cooldown planning beyond pressing Recklessness when it lights up.

Move up when Enrage never drops for long, you never sit at 100 Rage, and you never wonder what to press next.

Intermediate

Adds Bladestorm, Sudden Death stacking, Crushing Blow and Bloodbath inside Recklessness, and Whirlwind for cleave. Plans around movement.

Move up when you stop dying to mechanics and your Recklessness count matches the fight length.

Full Send

Rampage delaying, the Recklessness window list, Odyn's Fury, AoE priority, burst-window lining.

For when you are comparing your logs to the top parses and want the last 10%.

Three rules apply in every mode:

  1. Stay alive. A dead warrior does zero damage. Any damage you lose running out of fire is tiny next to dying.
  2. Keep hitting. Fury builds Rage from auto attacks with two weapons. Every second you are not in melee range of something is lost Rage and lost damage. Charge and Heroic Leap exist to get you back in.
  3. Keep Enrage up. Enrage is the buff you get when Rampage lands. While it is up you hit harder and attack faster, and several buttons only work properly inside it. Rampage whenever it is about to drop.

What to check in your logs

Open your character on Warcraft Logs after a raid night and look at these five things, in this order. They tell you more than the big DPS number does.

What to look atWhere it isWhat "good" looks like for a new player
Deaths per bossFight summary, Deaths tabZero. Every death is the single biggest DPS loss on the night.
Active timeDamage Done tab, Active column90% or higher. Below 85% means long gaps out of melee range with no Charge or Heroic Leap to get back.
Casts of RecklessnessCasts tabWith Anger Management it comes back roughly every 45 seconds. A 5-minute fight should show 6 or more. Fewer means you are holding it.
Enrage uptimeBuffs tab, on yourselfCompare it to a top log of the same boss. If yours is far lower, you are sitting on Rage instead of pressing Rampage.
Rampage count vs Whirlwind countCasts tabOn a single-target boss you should have far more Rampages than Whirlwinds. Lots of Whirlwinds means you ran out of better buttons, which means Rage was wasted somewhere.

Fix these in order. Deaths first, then active time, then Recklessness count, then Enrage uptime, then the Rampage ratio. Parse percentile climbs on its own once those are right.

Fury 101: the five ideas behind every button

Fury is a resource loop. Fast two-weapon auto attacks and two builder buttons fill your Rage, you spend it on Rampage, and Rampage turns on the Enrage buff that makes everything else hit harder. Learn these five ideas and every priority list below will make sense.

  1. Rage is your currency. You hold up to 100. Auto attacks, Bloodthirst and Raging Blow all generate it, and Charge gives a chunk on arrival. Rampage is the main thing that spends it. Sitting at 100 means every auto attack is throwing Rage away, so never cap.
  2. Enrage is the engine. Rampage Enrages you for a few seconds. While Enraged you attack faster and your damage goes up. Bloodthirst can also refresh it when it crits (through the Fresh Meat talent). If Enrage falls off, everything slows down, so Rampage is always the first button when Enrage is missing.
  3. Rampage is the payoff. A flurry of hits, your biggest regular button, and the one that turns Enrage on. Most of your damage comes from landing as many of these as your Rage allows.
  4. Procs cut the queue. Sudden Death makes Execute usable at any boss health and stacks to 2. When you are at 2 stacks the next proc is wasted, so press Execute. The mouseover Execute macro in the setup section lets you spend it on a low add without leaving the boss.
  5. Recklessness changes your buttons. Recklessness gives you much more Rage and a higher crit chance for a while. With the Reckless Abandon talent, Raging Blow becomes Crushing Blow and Bloodthirst becomes Bloodbath during it: same keys, bigger hits. Press Recklessness on cooldown and spend hard inside it. Anger Management refunds its cooldown as you spend Rage, so it comes back often.
Every button either builds Rage or spends it Build Rage Auto attacks: two weapons Bloodthirst: the filler Raging Blow: 2 charges Charge: 20 Rage on arrival Rage Hold between 0 and 100 Never sit at 100 Spend Rage Rampage: the big hit Execute: boss low or proc Impending Victory: a heal Rampage is the default Cooldowns make the loop spin faster Recklessness: Rage floods in, builders become bigger hits Bladestorm: free burst, press it inside Recklessness
Read it left to right: builders feed the Rage pool, the pool feeds Rampage, Rampage turns on Enrage, and the cooldowns make Rage arrive faster and hit harder.

Easy Mode: six buttons, one order Mode 1

This is the whole rotation. Read the list top to bottom every time the global cooldown ends and press the first thing that is true. It uses the Slayer single-target build from the setup section. If you took Mountain Thane instead, read "Thunder Blast or Thunder Clap" wherever it says "Whirlwind" and press Avatar together with Recklessness.

  1. Recklessness if it is off cooldown. Press it the moment the fight starts and every time it lights up again.
  2. Rampage if you are not Enraged, or if you have 100 Rage. Watch the Enrage buff on your frame. If it is gone or about to go, this is the button.
  3. Execute if Sudden Death has lit it up, or if the boss is below 20% health (35% with the Massacre talent).
  4. Raging Blow if it has a charge. During Recklessness this key reads Crushing Blow. Same button, bigger hit.
  5. Bloodthirst if it is off cooldown. During Recklessness this key reads Bloodbath. Same button, bigger hit.
  6. Whirlwind. When nothing above is true, press this. It is your filler on one target and your cleave switch on many.

That is it. Ignore Bladestorm, Odyn's Fury and Sudden Death stacking for now. They are a bonus, not the foundation.

The opener

When the raid leader's pull timer hits 1 second, Charge. Then Bloodthirst, Recklessness, Rampage, and fall into the list above. That is Method's opener minus Bladestorm.

When you have to move

Fury has no ranged filler worth pressing. Move early and move fast, then Charge or Heroic Leap back to the boss. Charge is also 20 Rage, so it is never wasted. Heroic Throw exists for the seconds when you cannot reach anything.

Stance

Stay in Battle Stance. Defensive Stance costs you damage and is only for the moment a big hit is coming at you, which the utility kit covers.

Done with Easy Mode when: you can run a whole boss fight without Enrage dropping for more than a moment, you never sit at 100 Rage, and you never stand still wondering what to press.

Intermediate Mode: three bonus buttons and a second target Mode 2

Same skeleton as Easy Mode, with Bladestorm, Sudden Death stacking and the Recklessness-only buttons slotted in. Each one is worth a few percent of your damage, and together they are the gap between a passable warrior and a solid one.

  1. Recklessness on cooldown (with Avatar if you talented it).
  2. Rampage if you are not Enraged, or at 100 Rage.
  3. Bladestorm on cooldown. You spin for a few seconds and hit everything near you. Best pressed right after a Rampage so you are Enraged while you spin, and best inside Recklessness.
  4. Execute with 2 stacks of Sudden Death. Two stacks means the next proc is wasted, so spend it now.
  5. Rampage. Yes, again: with Rage available and nothing above true, Rampage beats the builders.
  6. Execute with 1 stack of Sudden Death, or in execute range.
  7. Crushing Blow then Bloodbath when they are available (inside Recklessness).
  8. Raging Blow, then Bloodthirst.
  9. Whirlwind.

The opener

Charge at 1 second on the pull timer. Then Bloodthirst, Recklessness (plus Avatar if talented) together with your on-use trinket and potion, Rampage, Bladestorm. From there, use the list. This is Method's full opener.

Whirlwind: your second target

Whirlwind puts a short buff on you (Improved Whirlwind, sometimes called Meat Cleaver) that makes your next few single-target hits also strike nearby enemies. For any fight with two or more targets that live more than a few seconds, the rule of thumb:

  • Press Whirlwind when the buff is missing. Count the stacks on your frame.
  • Play the single-target list above into the boss. Rampage, Bloodthirst, Raging Blow and Execute are all copied onto the add while the buff lasts.
  • Use the mouseover Execute macro to spend Sudden Death on an add that is about to die.
  • Bladestorm already hits everything. Press it when the add is up.

Planning movement

Before the pull, ask the raid leader or read the boss guide for the two or three moments when everyone has to move. Walk into those moments with Charge off cooldown so you can get back in one press. If a move is long, Heroic Leap out and Charge back. Never start Bladestorm right before a known move: you cannot steer well while spinning.

Done with Intermediate when: you press Recklessness every time it comes up, you never waste a second Sudden Death stack, you never die to a known mechanic, and you keep the Whirlwind buff rolling on two-target fights.

Full Send Mode: the complete priority Mode 3

This is the Slayer single-target list as the top guides write it, plus the habits that separate a 70th-percentile parse from a 95th. Nothing here is new. It is the Intermediate list with tighter timing and a separate list for inside Recklessness.

Single target (Method's Slayer list)

  1. Recklessness on cooldown, with Avatar if talented. Switch to the window list below.
  2. Rampage if not Enraged or at 100 or more Rage.
  3. Bladestorm if talented, after triggering a fresh Enrage.
  4. Execute with 2 stacks of Sudden Death.
  5. Rampage.
  6. Execute (1 stack, or execute range).
  7. Crushing Blow, then Bloodbath.
  8. Raging Blow, then Bloodthirst.
  9. Wrecking Throw on cooldown if talented.
  10. Whirlwind.

Inside Recklessness (Maxroll's window list)

  1. Whirlwind only if there are extra targets and the cleave buff is missing.
  2. Rampage. You have the Rage; use it.
  3. Bladestorm right after a new Enrage.
  4. Odyn's Fury on cooldown if talented. It Enrages you and does heavy area damage.
  5. Execute with Sudden Death.
  6. Crushing Blow.
  7. Execute on cooldown.
  8. Bloodbath on cooldown.
  9. Whirlwind.

Rampage timing

Maxroll's deep dive says Rampage is "only the highest priority when it is needed to enable Enrage". Outside that, let Rage build a little and spend it on Rampage after your builders, so you are not left with no Rage the moment Enrage drops. Keep a surplus when you are not near the cap, and spend hard when you are. With Anger Management every point of Rage spent also shortens Recklessness, so spending is never wrong; capping is.

Proc discipline

Sudden Death stacks to 2. A proc that arrives at 2 is lost, so Execute the moment you hit 2, and Execute when a single stack is about to expire. If you took Executioner's Wrath, Execute also powers up Rampage, which is why the mouseover macro matters: an Execute on a low add still buffs your next Rampage on the boss.

Lining up the burst window

On-use trinket, Light's Potential, and racial all go into the first Recklessness. Method's rule: cooldowns come back roughly every 45 seconds, so never hold Recklessness more than about 10 seconds, and only hold it for an AoE window or an incoming damage amp. Bladestorm is pressed on cooldown unless a damage amp or AoE is within about 10 seconds; you can hold it for Recklessness if 15 seconds or less show on the Recklessness cooldown (closer to 8 real seconds with Anger Management). Ask the raid leader when Bloodlust is coming and, if it is within 10 seconds, hold for it.

AoE (3 or more targets)

Maxroll: the AoE list mirrors single target, with one addition. Method's Fury rotation page does not give a separate AoE list.

  1. Whirlwind whenever the cleave buff is missing. With Meat Cleaver it also hits harder against 3 or more.
  2. Recklessness, then switch to the window list.
  3. Rampage.
  4. Odyn's Fury on cooldown if talented.
  5. Execute on cooldown (any Sudden Death, any low target).
  6. Raging Blow, then Bloodthirst.
  7. Whirlwind.

Two targets is still the Whirlwind buff game from Intermediate. Nothing changes except that you now never let the buff drop, and Bladestorm goes on cooldown. For dense dungeon pulls Method mentions Rampaging Ruin, which makes Rampage slam the ground; it is a Mythic+ talent, not a raid one.

Fight-specific habits

Before a progression night, open the boss guide and write down three things: when adds spawn (plan Whirlwind and Bladestorm), when the raid has to move (keep Charge and Heroic Leap ready), and when Bloodlust is called (hold or drift Recklessness). Maxroll's Venomous Abyss notes for Fury: do not pop cooldowns right before Nymrissa's phase 2 at 25% (a stun), save them for Zul'jan's intermission after phase 2 where he takes more damage, and on Mythic Drowned Echo do not pop them right before going downstairs.

Maxroll recommends Slayer as the default for all encounters, saying it leads on single target by more than Mountain Thane leads on AoE. Method lists both rotations without picking one, and notes Slayer has the stronger burst AoE while Mountain Thane has better sustained AoE. Slayer is recommended here because its list is shorter and has no Avatar-timing puzzle, which suits a new raider.

Talents, consumables and setup

Import one of these talent strings and the guide above matches your bars. Open the talent window, click Import, paste, and save as a loadout. Both are from Method's talents page, updated 13 Oct 2026 for patch 12.1.5.

Use it forBuildImport string
Raid, single target (default)SlayerCgEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgGDDmx2yMzMzMmxMzMjZmZWmZGjZmthZGAAIGLLDsAmgZYCMDbAzMbMGAAMzYYMzMMYA
Mythic+ and AoESlayerCgEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgGDDmZ2WmZmZmxMmZMjZMzyMzYMzsNmZGAAIGLLDsAmgZYCMDbAmZjxAAgZGDzMzMMYA

Method also lists a Slayer Cleave build for bosses with a long-lived second target, and Mountain Thane versions of all three. Neither is needed to start. Method notes Kill or Be Killed, a cheat-death talent, is "almost useless in raids", so do not take it for raid nights.

Stat priority

Mastery first, then Haste, then Critical Strike and Versatility about equal. That is Method's order; Maxroll gives no fixed order and points you to a sim. Method says this order "may not always hold" and recommends simming your own character, so once you are comfortable, run a Raidbots Top Gear sim with your own gear. Until then, take the higher item level piece.

Consumables checklist

Bring these to every raid. Half of them are provided by the raid, but a new raider should carry their own.

Addons that matter

BigWigs for boss timers, Method Raid Tools for raid notes, and something that shows your Rage bar, Enrage timer and Whirlwind stacks large and near the middle of the screen. The in-game Cooldown Manager does this well enough to start. Method suggests Ellesmere UI if you want an all-in-one interface. Nothing else is required.

Macros

Put these on your bars. The first interrupts your target, your focus if you hold Shift, or your mouseover if you hold Ctrl. The second lets you Execute a low add under your mouse without leaving the boss. The third does the same for Bloodthirst, which Method suggests for refreshing Enrage through Fresh Meat when you lack Rage for Rampage. Method's Heroic Leap cursor macro is also worth having: /cast [@cursor] Heroic Leap.

#showtooltip Pummel
/cast [nomod, target=target] Pummel
/cast [mod:shift, target=focus] Pummel
/cast [mod:ctrl, target=mouseover] Pummel
#showtooltip Execute
/cast [@mouseover, harm, exists][@target] Execute
#showtooltip Bloodthirst
/cast [@mouseover, harm, exists][@target] Bloodthirst

Your utility kit

Damage is only half the job. Raid leaders remember the warrior who interrupts, uses defensives, and keeps Battle Shout up, not the one who parses 5% higher. Cooldowns below are the base values. Talents shorten some of them, so trust your tooltip over this table.

AbilityBase cooldownWhat it doesWhen to press it
Pummel15 secYour interrupt. Stops the enemy's cast and locks that spell school for a few seconds. Melee range only.When the raid leader assigns you a kick, or when you see a cast bar on an add nobody is handling. Warriors have one of the shortest kicks in the game, so you will be asked.
Enraged Regeneration2 minReduces damage taken by 30% for 8 seconds and makes Bloodthirst heal you much more while it lasts. Your big defensive.Big raid-wide damage the healers call out, or any time you are below half health and something is coming. Press Bloodthirst inside it.
Defensive Stance3 sec to swapTakes less damage, deals less damage, while you stay in it.Swap in for one big known hit, swap straight back to Battle Stance after. Method: "it lasts only the 3-second cooldown" in practice.
Rallying Cry3 minGives everyone in the raid extra maximum health for 10 seconds.Only when the raid leader assigns it to a specific moment. It is a raid cooldown, not a personal one.
Spell Reflection25 secReflects the next spell cast at you and reduces magic damage taken by 20% for 5 seconds.Before any magic hit you know is coming. Method says it is "often unnecessary on cooldown" but valuable in dungeons for reflecting casts.
Victory Rush or Impending VictoryImpending Victory 25 secA self-heal. Victory Rush is free after a kill. Impending Victory (talent) costs 10 Rage and heals you for 30% any time.Any time you drop below half health and it is up. It costs almost nothing.
Bitter Immunity3 minRemoves diseases, poisons and curses from you and heals you.When a boss puts a dispellable debuff on you and the healers are busy.
Charge20 secRush to an enemy, root it briefly, gain 20 Rage.Opener, and every time you have to get back to the boss. Never walk when you can Charge.
Heroic Leap45 secJump to a spot on the ground. Use the cursor macro.Long runs across the room, or getting out of a mechanic fast.
Intervene30 secRush to an ally and take the next melee hit for them.Getting to a spot fast when no enemy is there to Charge. Careful with Interpose: it shares a node and makes you take 30% of their damage for 8 seconds.
Battle ShoutNoneYour raid buff. Everyone within range gets more attack power for an hour.Before every pull, and again after anyone dies and is raised. Nobody else brings it.
Storm Bolt30 secRanged stun on one target for 4 seconds.Dungeon casters, or adds the raid leader wants stopped.
Shockwave40 secStuns every enemy in a cone in front of you for 2 seconds.Dungeon packs. Rarely useful on raid bosses.
Intimidating Shout90 secFears enemies around you. The target cowers in place.Rarely in raids. In dungeons check with the tank first because feared mobs wander.
Piercing Howl and HamstringPiercing Howl 30 secSlows enemies near you, or slows one target.Adds that need kiting. Hamstring is cheap and spammable.
Wrecking Throw or Shattering Throw45 secA ranged hit that destroys an enemy's absorb shield (Shattering Throw also removes immunity effects).When the boss guide says a shield must be broken, or on the add with a big bubble.
Berserker Shout1 minRemoves fear effects from you and nearby allies.When a boss fears the raid and the guide says to break it.
Battle resurrection, Bloodlust, dispelNoneWarriors have none of these.Nothing to press. Know who in your raid does bring them so you are not waiting for a brez that is not yours.

Two habits to build now:

  1. Set a focus target. Before the pull, target the add you are assigned to interrupt and press your focus keybind. The Pummel macro then kicks it with Shift held, without ever leaving the boss.
  2. Battle Shout before every pull. Click the ready check only after you see the buff on your raid frames. Re-apply it after a wipe and after anyone is battle-ressed.

Reading your logs and what to practice next

After each raid night, open your character on Warcraft Logs and spend five minutes on one boss. Pick the longest single-target fight. Check the five items from the logs section, then do the one drill below that matches your mode.

ModeTen-minute drill at a target dummyPass mark
EasyRun the six-button list for 3 minutes without looking at your keyboard.Enrage never drops for more than a moment. Rage never hits 100.
IntermediateAdd Bladestorm and Sudden Death stacking. Press Recklessness the instant it comes up for 3 minutes.At least four Recklessness casts in 3 minutes and no Sudden Death proc wasted at 2 stacks.
Full sendWalk into the second Recklessness with 80 or more Rage and run the window list.Rampage, Bladestorm, Crushing Blow and Bloodbath all land inside the window.

Three things to compare against a top log of the same boss (Warcraft Logs, Rankings tab, filter to Fury):

  1. Count their Rampages and yours. If theirs is 30% higher on a fight of the same length, you are capping Rage or spending time out of melee range.
  2. Count their Recklessness casts and yours. The gap is almost always a held cooldown or one missed cast at the start or end.
  3. Look at their Deaths and yours. If they have zero and you do not, that is the whole gap.

The Venomous Abyss is the current Midnight Season 2 raid, with eight bosses from Nek'zali the Soulcoiler through Ula'tek. Read the Icy Veins page for each boss before the night you first see it, and write down the three notes from Full Send Mode: when adds come, when you move, when Lust is called.