WoW Retail · Raid and Mythic+ glossary · Patch 12.1.5 · Midnight Season 2 · as of 23 Oct 2026

Raid and Mythic+ Glossary

These are the words you will hear in voice chat. Each class guide used to carry its own copy; this is the shared one, with the class-specific notes left to the guides.

Calls you will hear on a pull

TermMeaning
Pull / pull timerThe countdown before combat starts. Usually 10 seconds.
Kick / interruptStop an enemy's spell cast before it finishes.
Lust / Bloodlust / Hero / Time WarpA raid-wide 30% haste buff from a Shaman, Mage, Hunter pet or Evoker. Once per fight.
Pot / pre-potUse your combat potion. Pre-pot means during the pull timer so a second one is ready later in the fight.
CDs / cooldowns / pop CDsUse your big abilities now.
Hold CDsDo not press your big abilities yet, usually because adds or Lust are coming.
Stack / spreadEveryone moves on top of each other, or everyone moves apart.
SoakStand in a circle so it hits you instead of the raid.
BaitDeliberately draw an ability to a chosen spot.
DispelRemove a harmful debuff from an ally.
Taunt / swapThe tank forces the boss onto themselves. Swap means tanks trading the boss.
Threat / aggroHow much the boss wants to hit you. Damage builds it.
Battle res / brez / combat resResurrecting a dead player mid-fight. Limited charges per fight.
WipeEveryone dies. Reset and try again.
Release / don't releaseWhether to accept death and return to the graveyard.
Gateway / gateA warlock's Demonic Gateway, a two-way portal across the room.
RoarYour Stampeding Roar.
Ready checkA popup asking if you are ready.

Terms about the fight

TermMeaning
MechanicAny boss ability the raid has to react to.
Phase / P1, P2, P3Distinct stages of a boss fight, often at a health percentage.
IntermissionA short transition between phases, often with no boss to hit.
AddAny extra enemy that spawns during a boss fight.
CleaveHitting two or more targets at once with one ability.
AoEArea of effect. Hitting many targets, or ground damage you should move out of.
Priority target / prioThe add that must die first.
ExecuteThe last 20% or so of a boss's health, when some abilities get stronger.
Enrage / berserkA timer after which the boss kills everyone. Your damage decides whether you beat it.
DoTDamage over time.
PandemicRefreshing a DoT in its last 30% without losing time.
UptimePercentage of the fight an effect was active.
ProcA random effect that lights up a spell.
FillerThe spell you cast when nothing better is available.
Spender / builderAbilities that cost or generate your resource.
GCDGlobal cooldown. The roughly 1.5-second gap after most casts before you can start another.
SnapshotA DoT keeps the stats it had when applied. Less common now, but you will hear the word.
Overcap / cappingReaching the maximum of a resource so new gains are wasted.

Mythic+ terms

TermMeaning
Key / keystoneThe item that sets a dungeon's difficulty level and starts the timer.
Timer / timing the keyFinishing within the time limit. Timing it upgrades the key.
Depleting / brickingFailing the timer. The key drops a level.
AffixA weekly modifier that changes how trash or bosses behave.
Pull / packA group of trash enemies the tank gathers.
SkipAvoiding a pack entirely, often with invisibility potions or clever pathing.
Count / enemy forcesThe percentage of trash that must be killed. Shown on the objectives frame.
Lust packA large pull where the group uses Bloodlust for faster clearing.
Stop / CCInterrupt, stun, or disable an enemy's cast.
KitingRunning an enemy around so it cannot hit anyone.
Line of sight / LoSBreaking the enemy's view so they walk to you and group up.
Pot check / Rune checkReminder to use consumables before the pull.
BrezBattle resurrection. Shared pool of charges in a key.

Log and performance terms

TermMeaning
ParseYour DPS or HPS ranked against every other player of your spec on the same boss, 0 to 100.
Grey / green / blue / purple / orangeParse color bands. Grey is below 25, green 25 to 49, blue 50 to 74, purple 75 to 94, orange 95 and up.
ilvlItem level. The average quality of your gear.
Sim / RaidbotsA simulation of your character to compare gear and talents.
Active timeHow much of the fight you were casting or auto-attacking.
Overheal / overkillHealing or damage beyond what was needed.